Monday, September 24, 2012

Assault Marines update 25 September

More progress here on my Assault Marines- i've now got 16 assembled, with 6 base coated and washed, the rest are still sitting around in black undercoat waiting. Once the red + wash goes on i've been painting the raised areas of the collar and small sections you can't get to easily and then gluing the helmet heads in place.

The 6 red amigos so far. Even in base colours they look swanky. The urban bases certainly help!

I'll be very happy once i've got all 30 Jump Marines assembled and red basecoated, even though there'll be quite a lot left to do to get the army completed. Still, continuous progress and getting an hour here and there in is making things happen!

Oh, and I played a game with my mate Alan last weekend, still trying to learn the game. Learnt several valuable lessons here:

  1. Imperial Guard can rapid fire 24". In a blob squad this means unbeleveable casualties if a poor marine squad deepstrikes scatters into range. There is only so many rolls you can make before the ones appear. The marine adage of "look to your wargear brothers!" wont protect you from 40+ hits from a lasgun...
  2. Wound allocation in 6th edition (assuming no insane variations in armour types per squad) is easy to get your head around, and is reflective of exactly 'how it happens' in real life combat. Death comes swiftly from the direction of fire OR the front line of the melee.
  3. Be careful who stands closest to your Sgt or other IC, they're the one who gets to take the Look Out Sir! bullet, not some pleb at the back. Once again, as it should be.
  4. Feel No Pain may circumvent AP2, but its useless against twice toughness (ID)... damn you Leman Russ battletank!
  5. Rolling 1s and 2s for Reserves is fine when you have men on the board, but when you start turn 4, fail to bring in a Stormraven with Terminators and Librarian AGAIN, and you are down to 4 men, you hope for the best.... However these guys were staring down the barrel of a Leman Russ, a Grey Hunter Squad, several squads of Tallarn Desert Raiders and a Hydra AA tank. Long story short, I lost all my infantry, my Dread and his Drop pod were both gone and I ended up with no models on the board. Instant Game Loss!!

At least the urban city boards are painted LOL

Alan's Wolves array for battle, covered by his newly assembled (but still WIP) Hydra and the Leman Russ that caused me so much pain!! A solid list at 1500pts.

I think my own 1500pt list is useable, but I need to work on where I drop my Furioso, and how to deploy and take action with my jump squads. Ive never had a lot of jump troops to use before, so the coordination of three full squads is something i'm yet to work out- maybe some Internet tactic searching will help.

Thats enough for now! Any comments or feedback is welcome as always!

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